Buildkite plugins
Plugins are small self-contained pieces of extra functionality that help you customize Buildkite to your specific workflow. Plugins modify your build command steps at one or more of the ten job lifecycle hooks. Each hook modifies a different part of the job lifecycle, for example:
- Setting up the environment.
- Checking out the code.
- Running commands.
- Handling artifacts.
- Cleaning up the environment.
The following diagram shows how a plugin might hook into the job lifecycle:
Plugins can be open source and available for anyone to use, or private and kept in private repositories that only your organization and agents can access. Plugins can be hosted and referenced using a number of sources.
Plugins can be also be vendored (if they are already present in the repository, and included using a relative path) or non-vendored (when they are included from elsewhere), which affects the order they are run in.
How to use plugins
Add plugins to command steps in your YAML pipeline to add functionality to Buildkite. Plugins can do things like execute steps in Docker containers, read values from a credential store, or add test summary annotations to builds.
Reference plugins in your pipeline configuration, and when the step containing the plugin runs, your agent will override the default behavior with hooks defined in the plugin hooks. In case there is more than one, it will be with the command hook of the first plugin that defines it.
Some plugins allow configuration. This is usually defined in your pipeline.yml
file and is read by the agent before the plugin hooks are run. See plugins' readme files for detailed configuration and usage instructions.
See Using plugins for more information about adding plugins to your pipeline definition.
Finding plugins
In the Buildkite plugins directory you can find all the plugins maintained by Buildkite, as well as plugins from third-party developers.
Creating a plugin
See the Writing plugins documentation for step-by-step instructions on how to create a plugin.